(2) +2% Endurance(4) Deflection grants Ballistic immunity for 6 seconds(6) Increases Elemental, Internal, Kinetic and Energy damage reduction by 3%. SWTOR 6.1.1 New Set Bonuses. (6) Enure increases Elemental and Internal damage reduction by 75% for 3 seconds. Most (hopefully all!) They have also released some big nerfs for Sorcs and Sages. Please tell us if you think certain changes make a class overpowered or underpowered. SWTOR 3.0 Set Bonus Comparison [SPOILERS] Spoiler. Since it’s the weekend, before I buy it on the vendor, I’ll also check the “secret” Kai Zykken vendor to see if by random chance any of the pieces are being sold by him – which by luck he is, so I get to buy the chestpiece at a discounted rate of only 1,500 Tech Fragments. (2) 2+% Mastery(4) Killing an enemy generates 2 rage and grants you a speed boost for 1 second, stacking up to 5 times. Iam at my wits end when it comes to the Set Bonus for Shield Tech and Immortal. Did you find one of my guides useful? (1) Despite what the tooltips say, it's 70-74, since the gear requires level 70+. Want free swtor stuff? So far I only have one piece, but the list says I can get more pieces through Conquest, or by purchasing them from the tech fragments vendor for 3,000 tech fragments and 1 million credits each. Tactical Overdrive –Tactical Overdrive resets the cooldown of Stim Boost, Recuperative Nanotech, Volatile Substance, Lethal Strike, and Shield Probe and increases your Mastery by 20% for 15 seconds. I was wondering if anyone has tried using The Victor's set bonus in PvP, on any class? The smaller piece bonuses will be more passive in nature (stat benefits, etc). These bonuses will likely have the high end of piece requirements, such as requiring 4 or 6 pieces. Please make the old set bonus gear work at lvl 75. SITH WARRIOR NEW SET BONUS IN 6.0 Below you will find a tentative list of set bonuses that will be available to all Sith Warriors. The Endless Offensive set bonus tooltip has been updated: 4 piece – Now indicates that Volt Rush / Telekinetic Blitz healing is also increased by 10%, if applicable, Tactical Item: Storm’s Succor / Metaphysical Mender (formerly Storm’s Succor) has been redesigned – now each charge of Energized / Empowered (formerly Energized) reduces the Force Volt Rush / Telekinetic Blitz consumes by 30%, and the healing component of Volt Rush / Telekinetic Blitz is a smart heal with a 20-meter range from the target with roughly 56% more healing, Dark Infusion / Deliverance healing increased by roughly 7%, Innervate / Healing Trance healing increased by roughly 6%, Reduced the base Force cost of Revivification / Salvation by 15 (from 75 to 60) and the healing it deals by roughly 11%, Reduced the base Force cost of Roaming Mend / Wandering Mend by 20 (from 70 to 50) and the healing it deals by roughly 19%, Force Bending / Conveyance now reduces the activation time of Dark Infusion / Deliverance by 0.5 seconds (up from 0.25 seconds), Force Bending / Conveyance now makes Revivification / Salvation activate instantly and no longer reduces its Force cost, Penetrating Darkness / Clairvoyance now increases the critical chance of Dark Heal / Benevolence by 10% (instead of increasing bonus healing by 3%), Force Surge / Resplendence no longer affects Revivification / Salvation, Dark Concentration / Altruism now also increases the healing dealt by Dark Heal / Benevolence by 50%, in addition to its other effects, Secrets of the Dark Side / Erudite Mender has been redesigned and now increases the healing done by Resurgence / Rejuvenate and Renewal by 10% (instead of reducing the Force cost of Roaming Mend / Wandering Mend by 10), Tactical Item: One for All has been redesigned – now gives Roaming Mend / Wandering Mend one extra healing charge, Tactical Item: All for One has been redesigned – now Revivification’s / Salvation’s pool concludes with a burst of dark / light Force energy, healing up to 8 allies within it, Reverberating Force / Reverberation critical hit chance bonus increased from 5% to 15%, Convulsing Currents / Magnifying Vibrations now grants a 10% damage increase to Crushing Darkness / Mind Crush while Polarity Shift / Mental Alacrity is active, Disintegration / Critical Kinesis critical chance bonus increased from 5% to 15%, Fulminating Current / Psychokinetic Torrent critical chance bonus given per stack increased from 2% to 3%, 4 piece: The cooldown of Recklessness / Force Potency is reduced by 15 seconds. Some set bonuses only have a 2-piece set bonus, while others have a 4-piece or 6-piece bonus. Each enemy defeated by this ally increases your healing by a 2%, stacking up to 5 times. Not all planned 6.1.1 Conquest changes are currently available for testing. Set Bonuses that drop from the Dxun Operation (including NIM) and Corellia Flashpoint or are Crafted, are not available for direct purchase on the Set Bonus and Tactical Vendors on your factions Fleet. These set bonuses will be bonus drops (in addition to personal loot) from … (6) Healing an ally with Rapid Scan applies a buff to them for 10 seconds. Others can only be earned through specific types of content. I don’t play enough that I can get multiple sets for all situations, so here is what I’m thinking I’ll work towards in each class if I even make it as far as getting them for all classes. Severing Slash / Cleaving Cut now spreads Discharge / Force Breach and Creeping Terror / Sever Force periodic effects. Explosive Yield – (4) Power Yield’s duration is extended by 5 seconds. Hit 306 recently, so now looking into optimizing and customizing with the set bonus gear. Some set bonuses only have a matching 2-piece or 4-piece bonus, while others … Sentinel When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Planetary “Bonus Series” Missions have been converted into new Daily and Weekly Missions! Tormented Set – The slow from this 4-pc set bonus now applies as intended when Force Statis wears off. Zeal Set Bonus Increases alacrity by 5% and has a small chance to grant an Alacrity Boost for <<1 [%d seconds/%d second/%d seconds]>> after taking damage. The Nimble Master set has had its 4-pc set bonus changed, the bonus is now: (4) Activating Saber Ward grants Nimble Master, increasing your movement speed by 100% for the duration of Saber Ward. You will get this ability at level 72. The more pieces of set bonus gear you collect, the more bonuses you will get. The upcoming SWTOR Expansion – ‘Onslaught’ – will introduce a many changes for each Class in the game. I am finally starting to gear up my Sentinel, and am tempted to grab this in place of Descent of the Fearless. The upcoming SWTOR Expansion – ‘Onslaught’ – will introduce a many changes for each Class in the game. The Empowered Restorer set bonus has been redesigned: 4 piece – Static Barrier / Force Armor leaves a heal over time on the target for 12 seconds after being applied, 6 piece – Static Barrier / Force Armor immediately heals the target when applied. Each piece from the Tech Fragment vendors costs 3,000 Tech Fragments and 1,000,000 credits. There were a ton of forum posts from community manager Eric Musco and community coordinator Daniel Steed recently on the SWTOR forums. If I release these guides before 6.1.1, you can rest assured that they will both be updated to include the new sets should any of those prove a good asset. You do not have to sacrifice fashion to equip a set bonus piece! To help explain it all, The developers over at BioWare are releasing a series of articles featuring each Advanced Class’s new ability, as well as new Set Bonuses and Tactical items. His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! (6) While Scrambling Field is active, every ally within it applies a damage buff to you, stacking up to 8 times, (2) +2% Mastery(4) Infiltrate maxes out your Tactical Advantages when activated(6) Tactical Superiority now consumes all Tactical Advantages and scales it’s crit chance buff with amount consumed, up to 20%, (2) +2% Mastery(4) Smuggle maxes out your Upper Hand when activated(6) Stack the Deck now consumes all Upper Hand and scales it’s crit chance buff with amount consumed, up to 20%. (2) +2% Endurance(4) Challenging Call gets two charges. Each set is most commonly dropped through a certain type of content, for example some sets are exclusively found through crafting or from the new Dxun Operation. When choosing a set bonus for your class to work ob earning, you’ll want to first take a look at the list below for your class. It can strike targets in a cone, dealing weapon damage and slowing their movement speed by 50% for 3s. Every member of your Guild can take part in Conquests on an individual level as well as helping out with your Guild Invasion efforts. UPDATED FOR 6.1.2. Support projects on this website by making a pledge on Patreon! 83 votes, 53 comments. SWTOR ARMOR SETS AVAILABLE TO ALL CLASSES These sets and set bonuses are available to all players at level 75, regardless of class and discipline. Set Bonus Armors in SWTOR. There will be more class changes coming with a later PTS patch, which will include the Trooper and Bounty Hunter updates and more stuff about the Smugglers and Imperial Agents. You can see the available set bonuses on the Perks tab of your Guild Window (press G to open). There’s no set bonus on earpieces, implants, relics, weapons or tactical items. where as buffed up ravage (for root) + Hemo slash is good in arena or duels. (6) Activating Berserk does damage to all targets around you, dealing damage to up to 8 enemies. grants a Set Bonus which gives your Guild members an additional boost. Let us know what your thoughts! (6) Activating Force Barrier puts a minor barrier around nearby allies for 8 seconds. EXCLUSIVE 6.0 Mercenary Class Developer Interview plus Tacticals and Set Bonuses Preview; The Old Republic’s new Free-to-Play changes Explained; SWTOR Class Guides; SWTOR Class Mirror Ability Tables; Events. Throughout the next week or so, a thread for Troopers/Bounty Hunters will be created with their respective changes too. This means I’ll be able to continue enjoying playing as a tank, but gear that drops will mostly be for DPS. If you want to wear a new shell with a set bonus on it but don’t want to lose the look of your current gear, you can create an outfit with your old piece of gear and wear it over your newly-equipped set bonus piece. All of them seem not very helpful in doing Raids. Which one you should choose will depend on a few factors, but the most important are what type of content you like to play, what role you will be playing (tank, dps, healer) and what type of rotation or abilities you want to use. This means that there are now 7 item slots (head, chest, hands, waist, legs, feet, wrist) with gear that can have a set bonus. The set bonus pieces from the new Dxun Operation, Corellia Flashpoint and from Crafting can not be bought from the vendors with Tech Fragments. Please, restrict this set bonus to be used ONLY by tanks! Some set bonuses only have a matching 2-piece or 4-piece bonus, while others have a full 6-piece set bonus, and the Trooper can choose to mix and match sets to create their ideal set bonus mix. Use my referral link to sign up and get a FREE Preferred Friends Bundle and 7 Free Days of Subscription! BioWare has come out with the new set bonuses that are coming in 6.1.1. 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